GetClipMachine
Open menu
PricingFAQAffiliates

How to make vertical gameplay clips for TikTok and Shorts without losing the HUD

A 9:16 crop keeps about 32% of a 16:9 game. The three layouts that work for gameplay on TikTok and Shorts, what each costs you, and how we choose between them.

4 min read

The short answer: do not crop gameplay to 9:16 by default. A vertical window taken from a 16:9 game keeps about 32% of the width, which is usually the wrong 32%. Fit the whole frame into the vertical video instead, or stack the facecam above the game. Crop only when the action never leaves the middle of the screen.

We make GetClipMachine, an AI clipping tool, and we learned this the expensive way. Our framing was built for people talking, and for a while it treated a game like a podcast. This article is what we changed and why.

The arithmetic of a vertical crop

A 1080x1920 vertical video, cut from a 1920x1080 frame at full height, takes a window 608 pixels wide. That is 31.6% of the frame. Put that window in the middle of a shooter and you keep the crosshair and lose the minimap, the kill feed, the health bar and the enemy at the edge of the screen.

On a face that trade is right: the subject is in the window and the rest is a background. That is what auto-reframe was invented for. On a game, there is often no single subject, and the information is spread across the whole screen on purpose.

The three layouts that work

Layout What you keep What it costs Use it for
Crop to 9:16 the middle third, full height HUD, minimap, edges action that stays centred, a streamer's face
Fit the whole frame everything, at full width the picture is smaller most games, strategy, anything with a HUD
Facecam stacked over game the cam and the game needs a cam in a known box reaction-led clips

Fitting puts the full 16:9 picture across the width of the vertical video. At 1080 wide it is a 1080x608 picture with space above and below. That space is not wasted: it is where the captions go, clear of the game's own text, and where a headline can go above.

Stacking splits the screen: the streamer on top, the game below. It is the classic streamer layout and it works when the reaction is the clip. It needs to know where the cam is, which means a fixed box or a manual crop in an editor. We do not detect webcam boxes automatically yet, so for this one an editor such as CapCut is the honest recommendation.

What our clipper does with gameplay now

Our framing follows people. In a talking-head video that is right; in a game it went wrong in a specific way. A paying customer's Valheim stream, with no webcam, came back as crops of a third of the picture that followed whatever the face detector had mistaken for a face in the game world. The HUD was gone. The customer told us it never centred on their character, and they were right.

Since September 2026 the rule is about people, not faces:

  • A frame counts as having nobody in it when there is no confident face at least 16% of the frame tall. Characters in a game world rarely pass that, and when they do, they rarely pass the confidence bar too.
  • A face up to about a quarter of the frame tall, sitting in a corner, counts as a facecam overlay, not a subject. The game behind it is what the clip is about.
  • If 80% or more of a clip's frames have nobody in them, the whole clip is fitted, start to end. We tried deciding shot by shot first, and a game's own camera moves look like scene cuts: the clip snapped between whole and cropped five times in forty seconds.
  • Between 50% and 80%, shots are decided one at a time. Under 50%, nothing changes, so a podcast whose host the detector briefly loses never flickers into a letterbox.

Measured in the render image: two windows of that Valheim stream fitted whole (53 and 58 of 60 frames had nobody in them), and a let's-play with a facecam in the bottom-right corner fitted whole with the cam intact (59 of 60). Our three talking-head test videos were unchanged.

The Framed layout: use the space on purpose

Fitting a game leaves two bands of empty space. The Framed layout puts them to work: your logo, name and @handle at the top, a headline above the video, the whole video full width, and captions underneath on a clean background. It reads like a post rather than a letterboxed TV picture, and for gameplay it is the layout we suggest. When most of a video's clips come back shown whole, the Studio says so and offers to switch them all.

Checklist for a gameplay clip

  • Source quality matters more than usual. A fitted picture is shown at full width, so a 720p stream looks like 720p. Why clips look blurry has the order to check things in.
  • Captions go below the game, never over the HUD. On a fitted clip they sit in the lower band, which is also clear of TikTok's buttons; the safe zones by platform are worth a look once.
  • Keep the build-up. A clutch play without the three seconds before it is just noise. 20 to 45 seconds is the range we aim for; how long a clip should be explains why.
  • Export 1080x1920 even when the picture is letterboxed. A vertical file counts as a Short; the original 16:9 file does not.

Clipping streams rather than your own gameplay? The link side of it, VOD links and very long streams, is in how to clip Kick streams and clipping for Twitch streamers.

Frequently asked questions

How do you make gameplay vertical for TikTok?

You have three choices: crop a 9:16 window out of the game (it keeps about 32% of a 16:9 frame), fit the whole game into the vertical frame with space above and below, or stack the facecam on top of the gameplay. For most games, fitting the whole frame or stacking keeps what the clip is about; a crop only works when the action stays in the centre.

Should gameplay clips be cropped or letterboxed?

Letterboxed, or fitted, for most games. A crop throws away the HUD, the minimap and anything happening at the edges, which is usually the point of the clip. Crop only when the action is always in the middle of the screen, such as some third-person games, or when a streamer's face is the subject.

Do letterboxed videos count as YouTube Shorts?

Yes, as long as the file itself is vertical. A 1080x1920 file with the game in the middle and space above and below is a 9:16 video and is treated as a Short. What does not count is uploading the original 16:9 file.

What is the best layout for a facecam gameplay clip?

If the facecam is small and in a corner, keep the whole frame, cam included: the game is the clip and the cam reads as a picture-in-picture. If the streamer's reaction is the clip, stack the cam above the gameplay. Cropping to the streamer's face alone loses the game entirely.

Why does my AI clipper crop the wrong part of the game?

Most clippers follow faces, and in a game world a face detector finds characters, posters and scenery and follows those. Look for a tool that treats a shot with no real person in it as a shot to show whole, rather than one to track.

Try it on your own video

3 videos a month free, no card. Paste a link and see what comes back.